Tuesday 10 July 2012

IX. Class work. Animation and skeletons

Today we started to work with Maya. We practised the characters creation to animate and we started working on the face animation with the blend shape tool, so we created three spheres and then we modelled these to create something like a faces was talking. The goal was link all of them and modify the tool settings to create a easier animation of the mouth when the character is talking. 


Later we worked on the extremities animation so we created a skeleton using the join tool and the IK handle tool to see the differences between both and start to animate the leg we made. It have been very interesting because we could create the necessary elements to make a character and we also could see how to link all the parts and move it like a real movement moving, for example, all leg and not only the knee. We did that with two tools we can see at the next image: outliner and hypergraph pierarchy

photo

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