Showing posts with label Scene. Show all posts
Showing posts with label Scene. Show all posts

Thursday, 11 October 2012

XXVI. The model

Since the first day it has evolved considerably. First I spoke about dividing the stage into three parts, later I changed it in two and finally afterwards to an only stage where it would draw the parts of the village that are represented there.


The last base that I have drawn is the image you can see next. I have placed, the parts of the people, or the cave, in different way so that everything has more cohesion. On the other hand, I have also wanted to play with the perspective of the buildings and the characters who appear. It is not easy, because of I have to found a suitable perspective for all the elements, and it's complicated. 


The next image is a prototype of what finally it might be. Several aspects about sizes have to be retouched, among other things, but this is what I have to keep on making during the next days.






For the other had I have to say that I make more personal set. I added some rellevant elements of my town to make it mine and for to do a different Saint George legend ambientation. 


I have changed the castle for a mixture between the church and the town council of my village. I have also added some other important element, as the Museum Paper Mill of Capellades, which is quite known in Catalonia.

Regarding the cave, I have inspired in a cave that there is also in my town, Capellades, and this can simulate perfectly the house of the dragon and right in front, all the actions that happens there.

The following images are references that I have taken to draw the village and to be able to inspire in it. 


These two ones are the town council and the curch and I mixed it doing a representation of the castle. 




This building is the Museum - Mill of paper. It is an important element of the town. Actually the manufacture or the handmade paper is explained there and it can still be seen how it is made. It is very much known for the amount of schools and families that visit it, because of that I have believed that it was important to add  to the scene.

For more information click here.






This cave will represent the "house" of the dragon. The place where will take place some actions. 

At Capellades, my town, we have an archaelogical Paleolithic parck where every summer take place some excavations to know more about our ancestors the Neanderthals lived. 

This cliff was formed for the flow of water and created this form over the stone. 


For more information click here.

Friday, 27 July 2012

XXIII.Final animatic of the story

For my final animatic, I've done two animatic. One of them is without any camera movement and the other is with the camera movements and with a prototype of a music.


Without camera movements:


 With camera movements:

Tuesday, 24 July 2012

XX. Scene

During this weekend I've been working on my storyboard and thinking a bit more about my set.
How a result I've changed a bit my set. Firstly I was doing a set with three panels dividing my scene with three zones or scenes to project over every one individually. But thinking on the projector and the sizes I need to construct, my set was probably too much large for to be inside the projector's light and have a good image quality, so I had to try to found a solution to resolve that. 

After some tests I concluded I would do only one set, with only one part and it'll be less large than three panels, but more large than one. The size will have a aspect ratio like 3.1 that's more large than a 16:9 and it's like a ultra panoramic view. 

To imagine how it can be, here there are an image that illustrate it, and the size I chose is 2.75:1 (source: wikipedia)


And the follow image represents my final set, and what I'll construct with paper:



Tuesday, 17 July 2012

XV. Saint George trailer (beta)

After all the work I did these days, here there is the trailer of the mapping. In that only appear the story and the prototype of the scene. So here doesn't appear any visual effects like mapping because I'll project it in the final projection, not now. 

Do the trailer has been a hard work because there are a lot of elements, different techniques and software's used in it, so here there are a lot of hours of work because I had to modelate the scene and use software's like After Effects that I don't know too much, for this reason I spent more time to learn and to make the trailer.

This version it's a beta trailer for the moment. Later I'll upload another trying to solve several problems with audio. But for the moment, enjoy it.

Software used: Maya, After Effects CS4, Flash CS4 and Premiere CS4
SoundsFreesound.org
Off voice: Paula




Sunday, 15 July 2012

XIV. Scene

During this days I worked on my scene. I modelated it with Maya software, doing a representation of my real pop-up scene. I explained that it would be divided in three parts: a castle, the forest and lands and the village, following the places of the legend.

All of this it's quite similar at I would get in my final project, but probably I could change some elements during the next year to improve the modelate.

After several hours of work here there are my renders. I had some problems with the lights because at the begining the lights I used overexposed all the elements in the scenario. I solve that problem changing the parametres and modifying the perspective, and you can see it at the following three images. All of them are a front views because it's the same perspective I'll project during my mapping, so to the trailer I have to do the same view. Now I have to do the composition with After Effects and put all the characters and movements in it. Firtsly I thought to do it with Maya but I tink that's it's more easy and faster to do it with After Effects software. Later I'll upload all my work about the characters and the work with After Effects.